![]() Utilizing monster infighting can be effective when battling a spiderdemon. A skilled player can therefore kill it easily by running up to it and shooting it twice with the BFG before it can kill the player. However, due to its large size, it will soak in most if not all BFG rays from a point blank shot, dying in only 1 or 2 hits. Also, the spiderdemon is large and tall enough that, even while standing on the ledge, projectile attacks will reach it. At this range, the spiderdemon's attack will not aim toward the player, and therefore never hit its target. In E3M8: Dis, it is possible to stand up on the ledge above ground level and stay at great distance from the monster. Using melee attacks against it is extremely dangerous, except in the rare cases where the spiderdemon is pinned by another attacker. Using the more powerful weapons is recommended against it, although since the spiderdemon has a low pain chance, rapid-fire weapons will not completely prevent it from attacking. When fighting a spiderdemon, it is essential to keep one's distance as much as possible even at medium range, the monster's attack can be devastating. Check the walls while she is in a fight with an enemy so you do not risk being killed. Near the spiderdemon is a hidden area with a BFG9000 and some ammo. You can use them to weaken/kill the spiderdemon. On hard skill levels, there will be a few barons with her. Its brain is splattered on impact (at this moment, similarly to the cyberdemon, the monster then emits an animalistic grunt that is readily cut out by an exploding sound, possibly from the collapsing brains) and all that remains are its shattered robotic legs and dismembered facial features in a huge pool of blood, broken machinery, and gibs. A soft, whirring-down sound is heard (similarly to the mechanical rotor of an electric drill stopping spinning) as the body falls to the ground, engulfed in flames. When killed, the spiderdemon's mechanical body shuts down (in a forcible way) and collapses. ![]() This means a greater number of rockets or arch-vile blasts are required to kill them than might be expected. Spiderdemons, like cyberdemons, are immune to all blast damage, taking only direct hit damage from hits. ![]() Similar behavior can be observed in the heavy weapon dude and the arachnotron. When a spiderdemon begins firing, it will not stop until its target moves out of view or dies, or if it is stunned (where it will walk a bit immediately after the pain state) or killed. The huge 'super chaingun' on the spiderdemon's chassis fires three bullets with every shot, much like the shotgun guy's shotgun, but at a rapid rate of 467 shots per minute. A spiderdemon emits a demonic roar which starts low-pitched but progressively "grows" in a crescendo to a high-pitched tone once activated.
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